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3D Game Art Designer (Next-Gen Environments)
Job Responsibilities:
1.Responsible for 3D scene modeling.
2.3D model production.
3.Texture painting.Qualifications:
1.At least one year of experience in next-generation game scene production (or outstanding fresh graduates), with a strong art background and proficient use of software such as 3ds Max, ZBrush, Photoshop, etc.
2.Strong art background and excellent modeling skills.
3.Ability to use next-generation sculpting tools, with priority given to those with high sculpting experience.
4.Good team communication skills.5.Passion for the gaming industry, professional dedication, and strong sense of responsibility.
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3D Film and TV Art Designer (Rendering Characters)
Job Responsibilities:
1.Creating CG models and 3D concept models.
2.Proficiency in various rendering software.
Qualifications:
1.Minimum of one year of relevant art working experience.
2.Passion for online gaming and familiarity with popular game art styles in the market.
3.Proficient in using Maya, 3Dmax, AE, Photoshop, ZBrush, Substance Painter, xgen, and other rendering software.
4.Candidates with a strong artistic background are preferred.
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3D Game Art Designer (Hand-painted Character)[Job Responsibilities]1.Independently create game characters based on concept art designs.2.Create and paint models and textures for all in-game characters, NPCs, monsters, costumes, and props.
3.Collaborate with the team to ensure accurate modeling, efficient polygon management, proper UV layout, and precise texture mapping.
4.Ensure the quality and consistency of character designs throughout the game.
[Qualifications]1.Proficiency in 3D software such as 3ds Max, Bodypainter, Photoshop, and other relevant 3D production tools.
2.Familiarity with 3D modeling techniques, polygon optimization, UV unwrapping, and accurate texture mapping methods.
3.Strong understanding of human and object anatomy, with insights into character animation and texture painting.
4.Minimum of 1 year of experience in 3D game art production, with the ability to adapt to various game art styles. Experience in hand-painted character design is a plus.5.Passion for the gaming industry, excellent teamwork, and communication skills, and the ability to work well under pressure.
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3D Game Art Designer (Next-Gen Characters)
[Job Responsibilities]
1.Create 3D characters, models, and textures for use in 3D game engines.2.Pay attention to detail and ensure high-quality aesthetics in the artwork.3.Utilize software such as 3D Studio Max, Maya, Softimage, Photoshop, ZBrush, Substance Painter, and others for the production process.4.Collaborate with the team to ensure smooth teamwork and organizational coordination.[Qualifications]
1.Minimum of 1 year of work experience, preferably in the gaming industry or related art field. Excellent interns with relevant experience are also considered.2.Strong attention to detail and a good sense of aesthetics.3.Proficiency in using 3D software such as 3D Studio Max, Maya, Softimage, Photoshop, ZBrush, Substance Painter, and others.Passion for the gaming industry and a desire to develop a career in this field.4.Strong sense of teamwork and adaptability to collaborate effectively within a team and organization. -
2D Art Designer (Character)
[Job Responsibilities]
1.Design game characters that meet the requirements outlined in the game design documents.
2.Work under the guidance of the team lead to analyze and conceptually design assigned character design tasks according to project timelines.
3.Possess excellent communication skills to understand the design requirements for character imagery.
[Qualifications]
1.Minimum of one year of relevant experience in concept art design, with expertise in designing original characters for online games. Outstanding interns may be considered.
2.Graduation from an art-related field with a strong foundation in art, including a deep understanding of human anatomy and form. 3.Demonstrated ability to maintain a balanced style or specialize in a particular style.
4.Detail-oriented with a high level of work efficiency, quick thinking, and excellent communication skills.
5.Strong sense of responsibility and teamwork. Ability to proactively handle significant work pressure.
6.Deep understanding of game characters and character animations.
Familiarity with various relevant software tools.